package com.yanqu.road.entity.config.patrons;

import com.yanqu.road.utils.property.Property;

/**
 * 门客精进
 */
public class PatronsStage {

	private int stageLv;     //精进等级

	private int needPatronsLv;    //需要门客等级

	private Property consume;     //消耗

	private long addAbility;       //增加固定实力

	private int addAbilityAddition;     //增加实力加成

	private int addSkillId;		//新增技能

	public int getStageLv() {
		return stageLv;
	}

	public void setStageLv(int stageLv) {
		this.stageLv = stageLv;
	}

	public int getNeedPatronsLv() {
		return needPatronsLv;
	}

	public void setNeedPatronsLv(int needPatronsLv) {
		this.needPatronsLv = needPatronsLv;
	}

	public Property getConsume() {
		return consume;
	}

	public void setConsume(Property consume) {
		this.consume = consume;
	}

	public long getAddAbility() {
		return addAbility;
	}

	public void setAddAbility(long addAbility) {
		this.addAbility = addAbility;
	}

	public int getAddAbilityAddition() {
		return addAbilityAddition;
	}

	public void setAddAbilityAddition(int addAbilityAddition) {
		this.addAbilityAddition = addAbilityAddition;
	}

	public int getAddSkillId() {
		return addSkillId;
	}

	public void setAddSkillId(int addSkillId) {
		this.addSkillId = addSkillId;
	}
}
